Chapters (17)
- 0:00Introduction
- 4:19Reinforcement Learning Basics (Agent and Environment)
- 12:15Introduction to Gymnasium
- 14:59Blackjack Rules and Implementation in Gymnasium
- 18:27Solving Blackjack
- 19:46Install and Import Libraries
- 23:19Observing the Environment
- 27:55Executing an Action in the Environment
- 33:01Understand and Implement Epsilon-greedy Strategy to Solve Blackjack
- 42:28Understand the Q-values
- 47:29Training the Agent to Play Blackjack
- 57:10Visualize the Training of Agent Playing Blackjack
- 1:04:34Summary of Solving Blackjack
- 1:09:57Solving Cartpole Using Deep-Q-Networks(DQN)
- 2:29:29Summary of Solving Cartpole
- 2:34:07Advanced Topics and Introduction to Multi-Agent Reinforcement Learning using Pettingzoo
- 0:09Gymnasium is maintained by the Farama Foundation and is not associated with OpenAI.
Show the creator's full description
Learn the basics of reinforcement learning and how to implement it using Gymnasium (previously called OpenAI Gym). Gymnasium is an open source Python library maintained by the Farama Foundation that provides a collection of pre-built environments for reinforcement learning agents. It provides a standard API to communicate between learning algorithms and environments, as well as a standard set of environments compliant with that API.
Reinforcement learning is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward.
💻 Google Colab Notebook (full tutorial code): https://colab.research.google.com/drive/1FcmLvSHD8UviETonbESG65fxZUKMBcza
Gymnasium documentation: https://gymnasium.farama.org/
✏️ Course developed by @EverythingTechWithMustafa
🔗 Mustaf on LinkedIn: https://www.linkedin.com/in/mustafa-esoofally-aab0501ab/
⭐️ Contents ⭐️
⌨️ (0:00:00) Introduction
⌨️ (0:04:19) Reinforcement Learning Basics (Agent and Environment)
⌨️ (0:12:15) Introduction to Gymnasium
⌨️ (0:14:59) Blackjack Rules and Implementation in Gymnasium
⌨️ (0:18:27) Solving Blackjack
⌨️ (0:19:46) Install and Import Libraries
⌨️ (0:23:19) Observing the Environment
⌨️ (0:27:55) Executing an Action in the Environment
⌨️ (0:33:01) Understand and Implement Epsilon-greedy Strategy to Solve Blackjack
⌨️ (0:42:28) Understand the Q-values
⌨️ (0:47:29) Training the Agent to Play Blackjack
⌨️ (0:57:10) Visualize the Training of Agent Playing Blackjack
⌨️ (1:04:34) Summary of Solving Blackjack
⌨️ (1:09:57) Solving Cartpole Using Deep-Q-Networks(DQN)
⌨️ (2:29:29) Summary of Solving Cartpole
⌨️ (2:34:07) Advanced Topics and Introduction to Multi-Agent Reinforcement Learning using Pettingzoo
Correction:
00:09 Gymnasium is maintained by the Farama Foundation and is not associated with OpenAI.
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