Chapters (89)
- 46:00Sorry, accidental cut here, use the loop tools addon we installed and with those faces
- 0:00Introduction and Project Demo
- 1:29What we will cover and not cover
- 2:17What to expect for course structure
- 2:45Prerequisites
- 3:34Support the channel and me!!
- 4:03A brief look at quad topology
- 5:41Modeling room base and a look at blocking out
- 11:43Modeling standing desk
- 18:29Modeling monitor rise
- 21:47Modeling computer
- 25:13Modeling table pad
- 25:58Modeling computer keyboard
- 32:15Modeling pencils and pencil holder
- 34:12Modeling flower pot and flowers
- 41:34Modeling small motivational quote thing
- 44:44Modeling computer speaker
- 47:19Modeling headphones and headphone stand
- 58:51Adjusting room
- 59:46Modeling computer
- 1:14:33Modeling cute character Mr. Whiskers
- 1:19:50Modeling coffee mug
- 1:21:08Modeling chair
- 1:31:17Modeling drawer
- 1:34:10Modeling book
- 1:36:58Modeling flower basket
- 1:46:10Modeling pegboard
- 1:52:40Modeling photo frame
- 1:54:50Modeling slippers
- 1:58:31Modeling storage boxes
- 1:59:31Modeling hanging plant
- 2:13:34Modeling piano
- 2:21:15Modeling window
- 2:27:11Modeling microphone
- 2:30:55Modeling egg rug
- 2:31:46Modeling lamp
- 2:33:04Modeling more floating shelves
- 2:34:24Modeling sticky notes
- 2:34:37Modeling boba plushie
- 2:37:21Adding some more details to piano
- 2:37:42Modeling logos
- 2:40:24Modeling clock
- 2:41:48Modeling mini table
- 2:42:48Modeling pizza
- 2:47:12Modeling soda can
- 2:49:51Modeling another hanging plant but with particle system
- 2:58:18Modeling eggs
- 2:58:47Modeling wall outlet
- 3:00:34Adding and working with text meshes
- 3:05:15Modeling hanging lights and light bulb
- 3:10:13Modeling floor planks
- 3:11:58Modeling cords
- 3:12:50Modeling room caps
- 3:16:24An introduction to lighting and materials
- 4:07:25Creating first procedural material as a design exploration
- 4:29:56Creating final first procedural material with vector math
- 4:55:44Few more tips for baking
- 4:56:58Checking face orientations/normals
- 5:00:26Glass material and modeling fish
- 5:01:24Introduction to baking
- 5:06:52UV Unwrapping for texture baking
- 6:04:03Render out an image to share!!!
- 6:06:23Start baking
- 6:25:26Analyze and adjusting bakes and exporting preparations
- 6:40:24Exporting and analysis
- 6:41:49Setup basic three.js starter with Vite.js
- 6:45:18Compressing model and textures
- 6:48:04Back to setup
- 6:55:35Setting up loaders and loading items
- 7:04:07Room material and appearance adjustments
- 7:06:56Glass material
- 7:09:44Water and bubble material
- 7:13:15Screen material
- 7:17:04Setting starting camera position and OrbitControls target
- 7:19:10Preparing for raycaster interactions and model/texture adjustments in Blender
- 7:22:27UV adjusting and texture painting to quickly patch baking errors
- 7:29:05Pushing to GitHub and deploying with Vercel
- 7:30:34Animating fans
- 7:32:38Raycaster click/touch interactions
- 7:41:38Basic modal with GSAP animations
- 7:54:37(Optional) Loading custom fonts and SCSS tips
- 8:01:31Raycaster hovering interaction with GSAP
- 8:18:09Customizing OrbitControls to limit pan and rotation
- 8:23:53Intro animations with GSAP
- 8:35:25Custom loading screen walkthrough
- 8:38:06A brief look at audio with Howler.js
- 8:38:51Setting a starting camera position for responsiveness
- 8:39:41Final push to GitHub!!!
- 8:40:05Final comments, future directions/challenges, shoutouts
Show the creator's full description
Learn how to use Three.js and Blender to design a stunning and interactive 3D portfolio!
Course from @andrewwoan
Intro to Creative Web Dev: https://youtu.be/yhtdkuw9mbM
*IMPORTANT*
Make sure to go into 1) edit in the upper left corner 2) preferences 3) system
4) and switch to "CUDA" OR "Optix" and enable your GPU if you've got one! If you're on Mac
your settings will probably be different: Select "Metal" instead of "CUDA" if you've got
something like an M1 chip. For either device switch to GPU compute as it'll be faster, unless
somehow you have a device where your CPU is better.
*IMPORTANT*
When baking you typically want to go for .01, I think I did .003 which is a bit
too small. If you have UVPackmaster3 you can set a pixel margin, if you're at 4k it should be
32px, at 2k it should be 16px, 1k at 8px etc. Obviously it depends on your use case, but
those are recommended ranges!!
Correction:
46:00 Sorry, accidental cut here, use the loop tools addon we installed and with those faces
selected 1.) right click 2.) loop tools 3.) circle!
Live site: http://sooahs-room-folio.com/
Code, Blender file, fixes, updates, credits: https://github.com/andrewwoan/sooahkimsfolio
If you are using Blender 4.5+ you can switch from OpenGL to Vulkan for a possible speed
increase.
Questions, comments, concerns? Contact andrewwoan@gmail.com and on Discord discord.gg/6F7dfuD5GT
⭐️ Chapters ⭐️
- 0:00:00 Introduction and Project Demo
- 0:01:29 What we will cover and not cover
- 0:02:17 What to expect for course structure
- 0:02:45 Prerequisites
- 0:03:34 Support the channel and me!!
- 0:04:03 A brief look at quad topology
- 0:05:41 Modeling room base and a look at blocking out
- 0:11:43 Modeling standing desk
- 0:18:29 Modeling monitor rise
- 0:21:47 Modeling computer
- 0:25:13 Modeling table pad
- 0:25:58 Modeling computer keyboard
- 0:32:15 Modeling pencils and pencil holder
- 0:34:12 Modeling flower pot and flowers
- 0:41:34 Modeling small motivational quote thing
- 0:44:44 Modeling computer speaker
- 0:47:19 Modeling headphones and headphone stand
- 0:58:51 Adjusting room
- 0:59:46 Modeling computer
- 1:14:33 Modeling cute character Mr. Whiskers
- 1:19:50 Modeling coffee mug
- 1:21:08 Modeling chair
- 1:31:17 Modeling drawer
- 1:34:10 Modeling book
- 1:36:58 Modeling flower basket
- 1:46:10 Modeling pegboard
- 1:52:40 Modeling photo frame
- 1:54:50 Modeling slippers
- 1:58:31 Modeling storage boxes
- 1:59:31 Modeling hanging plant
- 2:13:34 Modeling piano
- 2:21:15 Modeling window
- 2:27:11 Modeling microphone
- 2:30:55 Modeling egg rug
- 2:31:46 Modeling lamp
- 2:33:04 Modeling more floating shelves
- 2:34:24 Modeling sticky notes
- 2:34:37 Modeling boba plushie
- 2:37:21 Adding some more details to piano
- 2:37:42 Modeling logos
- 2:40:24 Modeling clock
- 2:41:48 Modeling mini table
- 2:42:48 Modeling pizza
- 2:47:12 Modeling soda can
- 2:49:51 Modeling another hanging plant but with particle system
- 2:58:18 Modeling eggs
- 2:58:47 Modeling wall outlet
- 3:00:34 Adding and working with text meshes
- 3:05:15 Modeling hanging lights and light bulb
- 3:10:13 Modeling floor planks
- 3:11:58 Modeling cords
- 3:12:50 Modeling room caps
- 3:16:24 An introduction to lighting and materials
- 4:07:25 Creating first procedural material as a design exploration
- 4:29:56 Creating final first procedural material with vector math
- 4:55:44 Few more tips for baking
- 4:56:58 Checking face orientations/normals
- 5:00:26 Glass material and modeling fish
- 5:01:24 Introduction to baking
- 5:06:52 UV Unwrapping for texture baking
- 6:04:03 Render out an image to share!!!
- 6:06:23 Start baking
- 6:25:26 Analyze and adjusting bakes and exporting preparations
- 6:40:24 Exporting and analysis
- 6:41:49 Setup basic three.js starter with Vite.js
- 6:45:18 Compressing model and textures
- 6:48:04 Back to setup
- 6:55:35 Setting up loaders and loading items
- 7:04:07 Room material and appearance adjustments
- 7:06:56 Glass material
- 7:09:44 Water and bubble material
- 7:13:15 Screen material
- 7:17:04 Setting starting camera position and OrbitControls target
- 7:19:10 Preparing for raycaster interactions and model/texture adjustments in Blender
- 7:22:27 UV adjusting and texture painting to quickly patch baking errors
- 7:29:05 Pushing to GitHub and deploying with Vercel
- 7:30:34 Animating fans
- 7:32:38 Raycaster click/touch interactions
- 7:41:38 Basic modal with GSAP animations
- 7:54:37 (Optional) Loading custom fonts and SCSS tips
- 8:01:31 Raycaster hovering interaction with GSAP
- 8:18:09 Customizing OrbitControls to limit pan and rotation
- 8:23:53 Intro animations with GSAP
- 8:35:25 Custom loading screen walkthrough
- 8:38:06 A brief look at audio with Howler.js
- 8:38:51 Setting a starting camera position for responsiveness
- 8:39:41 Final push to GitHub!!!
- 8:40:05 Final comments, future directions/challenges, shoutouts
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