Chapters (91)
- 0:00Introduction
- 1:37Github Repo, Credits, Blender Source Files etc.
- 1:43Prerequisites
- 2:34Intro to subdivision (SubD) modeling
- 3:19(Optional) Analyzing online 3D models for modeling patterns
- 4:59(Optional) Introduction to emotional design and Idea generation
- 9:55Modeling café
- 29:12Modeling floor sign
- 30:45Modeling stools
- 38:00Adding details and frames to café
- 41:37Modeling pots
- 45:35Adding initial materials, lighting and modeling more details
- 48:46Modeling plants and flowers
- 54:55Modeling shelf
- 56:49Modeling food rack
- 58:53Modeling food shield
- 1:02:16Modeling donut with sprinkles
- 1:04:14Modeling cake with strawberries
- 1:05:47Modeling loaf of bread and bread slice
- 1:08:37Modeling cake slice
- 1:09:31Modeling bagel from donut
- 1:10:32Modeling baguette
- 1:12:27Modeling round bun
- 1:13:18Intro to texture painting and UV unwrapping
- 1:21:10Adding outline with inverted hull method
- 1:23:32Using AI (Claude) to generate python scripts/add-ons to add outlines
- 1:24:55Changing background color without impacting lighting
- 1:25:43Modeling mug
- 1:27:03Solidify outline tip
- 1:29:05Modeling and texture painting capybara
- 1:40:58(Optional) MAKE IT PLAYFUL - idea generation
- 1:42:00Epic pivot point trick
- 1:43:20Details detail details
- 1:44:35Outline issue and fix - delete extra faces
- 1:44:45(Optional) Fast run through of basic models
- 1:45:27Adding thickness to café
- 1:48:26Fixing random color on donut's sprinkles
- 1:50:42(Optional) Creating a second scene
- 1:52:01B-key - snapping tip for modeling
- 1:52:49Holding ALT to change more than one modifier at a time
- 1:52:59Modeling glasses
- 1:57:20Snapping tips
- 1:57:56Bevel and solidify modifier issue resolved by switching to a different mode
- 1:58:19Modeling stylized character
- 2:01:56(Optional) Unwrapping stylized character properly
- 2:05:45Prepare image assets
- 2:08:04(Optional) Introduction to Diffuse/Emission baking NOT combined/light baking
- 2:23:06Creating a path
- 2:25:26(Optional) Talking about infinite looping plan I did not end up doing
- 2:27:15Prepare for export, delete faces, join objects, fix origin points, fix normals, etc.
- 2:29:55Fixing path issue
- 2:32:08Exporting
- 2:33:24Compression and optimization
- 2:37:29(Optional) Node.js and Vite.js overview
- 2:38:44Starting coding
- 2:39:17Code architecture and singleton design pattern
- 2:42:13Implementing singleton design pattern
- 3:00:32Async/Await WebGPU renderer (fix: remove the extra renderer call of this.init())
- 3:02:35Continuing singleton design pattern
- 3:04:57Loading models
- 3:16:55Fixing EXR issue
- 3:17:15Default camera location
- 3:18:32(Optional) Creating more scene decorations
- 3:22:38Fixing shadow camera issues
- 3:24:07Making two separate environments
- 3:25:12Set up lil-gui controls with AI
- 3:26:58Set up empties in Blender and lights with AI
- 3:28:39(Optional) AI Blender script to convert everything to emission
- 3:29:09(Optional) AI Blender script to remove all outlines
- 3:30:08Adding SVG icons and logos
- 3:31:40Overview of new models I added
- 3:32:35Adding scroll and swipe controls
- 4:08:57Renaming objects in Blender for trail animation and raycaster
- 4:10:24Animated trails based on progress value
- 4:24:03Raycaster and click/touch events
- 4:54:36Working with mobile/touch devices
- 4:59:39Creating preloader/loading screen
- 5:06:14(Optional) Deploying with Git/GitHub/Vercel
- 5:08:00Raycaster bug fix
- 5:09:01A look at refactoring and code smells
- 5:10:31Day and night toggle and TSL shaders for lights
- 5:15:35Advice on Blender and three.js animations
- 5:16:55Howler.js for audio
- 5:17:07Transfonter to convert fonts to woff/woff2
- 5:17:40RealFaviconGenerator for favicons
- 5:18:14Scene switching slider with scissoring OR TSL and render targets
- 5:20:01Loading image textures update
- 5:20:53Coding review and tips
- 5:22:25Next steps and resources for your creative journey!!!
- 5:24:17(Optional) Take care!!
- 2:59:43Remove the extra init in the constructor of Renderer.js
Show the creator's full description
Take your creative web development to the next level by building an interactive 3D cozy cafe portfolio from scratch using Blender and Three.js. This course covers professional workflows, covering everything from subdivision modeling and texture painting to implementing a robust singleton architecture in your code.
Live link: https://alpha-chads-cozy-cafes.vercel.app/
Code, credits, Blender file etc.: https://github.com/andrewwoan/alpha-chads-cozy-cafes
Course created by @andrewwoan
If you got any questions feel free to reach out anytime: https://discord.gg/6F7dfuD5GT
Chapters:
- 0:00:00 Introduction
- 0:01:37 Github Repo, Credits, Blender Source Files etc.
- 0:01:43 Prerequisites
- 0:02:34 Intro to subdivision (SubD) modeling
- 0:03:19 (Optional) Analyzing online 3D models for modeling patterns
- 0:04:59 (Optional) Introduction to emotional design and Idea generation
- 0:09:55 Modeling café
- 0:29:12 Modeling floor sign
- 0:30:45 Modeling stools
- 0:38:00 Adding details and frames to café
- 0:41:37 Modeling pots
- 0:45:35 Adding initial materials, lighting and modeling more details
- 0:48:46 Modeling plants and flowers
- 0:54:55 Modeling shelf
- 0:56:49 Modeling food rack
- 0:58:53 Modeling food shield
- 1:02:16 Modeling donut with sprinkles
- 1:04:14 Modeling cake with strawberries
- 1:05:47 Modeling loaf of bread and bread slice
- 1:08:37 Modeling cake slice
- 1:09:31 Modeling bagel from donut
- 1:10:32 Modeling baguette
- 1:12:27 Modeling round bun
- 1:13:18 Intro to texture painting and UV unwrapping
- 1:21:10 Adding outline with inverted hull method
- 1:23:32 Using AI (Claude) to generate python scripts/add-ons to add outlines
- 1:24:55 Changing background color without impacting lighting
- 1:25:43 Modeling mug
- 1:27:03 Solidify outline tip
- 1:29:05 Modeling and texture painting capybara
- 1:40:58 (Optional) MAKE IT PLAYFUL - idea generation
- 1:42:00 Epic pivot point trick
- 1:43:20 Details detail details
- 1:44:35 Outline issue and fix - delete extra faces
- 1:44:45 (Optional) Fast run through of basic models
- 1:45:27 Adding thickness to café
- 1:48:26 Fixing random color on donut's sprinkles
- 1:50:42 (Optional) Creating a second scene
- 1:52:01 B-key - snapping tip for modeling
- 1:52:49 Holding ALT to change more than one modifier at a time
- 1:52:59 Modeling glasses
- 1:57:20 Snapping tips
- 1:57:56 Bevel and solidify modifier issue resolved by switching to a different mode
- 1:58:19 Modeling stylized character
- 2:01:56 (Optional) Unwrapping stylized character properly
- 2:05:45 Prepare image assets
- 2:08:04 (Optional) Introduction to Diffuse/Emission baking NOT combined/light baking
- 2:23:06 Creating a path
- 2:25:26 (Optional) Talking about infinite looping plan I did not end up doing
- 2:27:15 Prepare for export, delete faces, join objects, fix origin points, fix normals, etc.
- 2:29:55 Fixing path issue
- 2:32:08 Exporting
- 2:33:24 Compression and optimization
- 2:37:29 (Optional) Node.js and Vite.js overview
- 2:38:44 Starting coding
- 2:39:17 Code architecture and singleton design pattern
- 2:42:13 Implementing singleton design pattern
- 3:00:32 Async/Await WebGPU renderer (fix: remove the extra renderer call of this.init())
- 3:02:35 Continuing singleton design pattern
- 3:04:57 Loading models
- 3:16:55 Fixing EXR issue
- 3:17:15 Default camera location
- 3:18:32 (Optional) Creating more scene decorations
- 3:22:38 Fixing shadow camera issues
- 3:24:07 Making two separate environments
- 3:25:12 Set up lil-gui controls with AI
- 3:26:58 Set up empties in Blender and lights with AI
- 3:28:39 (Optional) AI Blender script to convert everything to emission
- 3:29:09 (Optional) AI Blender script to remove all outlines
- 3:30:08 Adding SVG icons and logos
- 3:31:40 Overview of new models I added
- 3:32:35 Adding scroll and swipe controls
- 4:08:57 Renaming objects in Blender for trail animation and raycaster
- 4:10:24 Animated trails based on progress value
- 4:24:03 Raycaster and click/touch events
- 4:54:36 Working with mobile/touch devices
- 4:59:39 Creating preloader/loading screen
- 5:06:14 (Optional) Deploying with Git/GitHub/Vercel
- 5:08:00 Raycaster bug fix
- 5:09:01 A look at refactoring and code smells
- 5:10:31 Day and night toggle and TSL shaders for lights
- 5:15:35 Advice on Blender and three.js animations
- 5:16:55 Howler.js for audio
- 5:17:07 Transfonter to convert fonts to woff/woff2
- 5:17:40 RealFaviconGenerator for favicons
- 5:18:14 Scene switching slider with scissoring OR TSL and render targets
- 5:20:01 Loading image textures update
- 5:20:53 Coding review and tips
- 5:22:25 Next steps and resources for your creative journey!!!
- 5:24:17 (Optional) Take care!!
Correction:
2:59:43 Remove the extra init in the constructor of Renderer.js
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