Chapters (25)
- 0:00Introduction
- 4:59Pokémon Demo
- 11:33StateStack
- 20:32StartState
- 23:32FadeInState
- 29:22DialogueState
- 33:23PlayState
- 36:11Grid-Aligned Movement
- 42:25Dialogue Revisited
- 44:13Level
- 46:13Triggering Encounters
- 50:09GUIs
- 52:369-Patches
- 55:10GUI Widgets
- 1:01:46Panel
- 1:03:25Textbox
- 1:08:49Selection
- 1:12:16Menu
- 1:12:50Party and Pokemon
- 1:22:19BattleSprite
- 1:23:58Shaders
- 1:28:45BattleState
- 1:37:55BattleMenuState
- 1:43:06TakeTurnState
- 1:56:10In Conclusion
Show the creator's full description
Learn game development by creating a Pokemon clone game using Lua and LÖVE2D. The principles you learn can apply to any programming language.
This beginner's course teaches the foundations of game development. This video is lecture 7 of CS50's Intro to Game Development from Harvard University.
Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz
🔗https://docs.cs50.net/ocw/games/assignments/7/assignment7.html
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⭐️Contents⭐️
⌨️ (0:00:00) Introduction
⌨️ (0:04:59) Pokémon Demo
⌨️ (0:11:33) StateStack
⌨️ (0:20:32) StartState
⌨️ (0:23:32) FadeInState
⌨️ (0:29:22) DialogueState
⌨️ (0:33:23) PlayState
⌨️ (0:36:11) Grid-Aligned Movement
⌨️ (0:42:25) Dialogue Revisited
⌨️ (0:44:13) Level
⌨️ (0:46:13) Triggering Encounters
⌨️ (0:50:09) GUIs
⌨️ (0:52:36) 9-Patches
⌨️ (0:55:10) GUI Widgets
⌨️ (1:01:46) Panel
⌨️ (1:03:25) Textbox
⌨️ (1:08:49) Selection
⌨️ (1:12:16) Menu
⌨️ (1:12:50) Party and Pokemon
⌨️ (1:22:19) BattleSprite
⌨️ (1:23:58) Shaders
⌨️ (1:28:45) BattleState
⌨️ (1:37:55) BattleMenuState
⌨️ (1:43:06) TakeTurnState
⌨️ (1:56:10) In Conclusion
Lecture taught by Colton T. Ogden. Thanks to Harvard's CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50
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