Chapters (19)
- 0:00Introduction
- 4:20Super Mario Bros. Demo
- 7:13Tilemaps
- 8:34tiles0
- 13:46tiles1
- 21:29character0
- 23:57character1
- 26:38character2
- 30:07character3
- 30:46Animation
- 38:48character4
- 45:12Procedural Level Generation
- 52:44level0
- 1:02:40level1
- 1:07:28level2
- 1:09:50Tile Collision
- 1:31:36Entities
- 1:37:45Game Objects
- 1:53:09In Conclusion
Show the creator's full description
Learn game development by creating a Super Mario Brothers clone game using Lua and LÖVE2D.
This beginner's course teaches the foundations of game development. This video is lecture 4 of CS50's Intro to Game Development from Harvard University.
Check out the full course playlist: https://www.youtube.com/playlist?list=PLWKjhJtqVAbluXJKKbCIb4xd7fcRkpzoz
🔗https://docs.cs50.net/ocw/games/assignments/4/assignment4.html
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⭐️Contents⭐️
⌨️ (0:00:00) Introduction
⌨️ (0:04:20) Super Mario Bros. Demo
⌨️ (0:07:13) Tilemaps
⌨️ (0:08:34) tiles0
⌨️ (0:13:46) tiles1
⌨️ (0:21:29) character0
⌨️ (0:23:57) character1
⌨️ (0:26:38) character2
⌨️ (0:30:07) character3
⌨️ (0:30:46) Animation
⌨️ (0:38:48) character4
⌨️ (0:45:12) Procedural Level Generation
⌨️ (0:52:44) level0
⌨️ (1:02:40) level1
⌨️ (1:07:28) level2
⌨️ (1:09:50) Tile Collision
⌨️ (1:31:36) Entities
⌨️ (1:37:45) Game Objects
⌨️ (1:53:09) In Conclusion
Lecture taught by Colton T. Ogden. Thanks to Harvard's CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures: https://www.youtube.com/cs50
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Description and video by freeCodeCamp.org. This page is an independent companion view; the video is embedded from YouTube.